Portfolio

Bachelor's Thesis

Our thesis concerns the use of eye-tracking in VR-gaming. The purpose was to mimic eye-tracking interactions, without the use of eye-tracking technology. We called this vision-based interactions. The project was built with C# and the Unity game engine, with the use of a Meta Quest 2.

Civilization Game

Civilization style game, built with Java. Project goal was to explore the strengths of employing design patterns and refactorization of existing code to make expansion easier. Different methodologies employed, in particular, agile and tests-first software design meant to ease said expansion.

Wiki for Adservice

In collaboration with Adservice, we built a tech-wiki to support communication between marketing workers and the engineers working on their services. The project entailed ethnographic studies, to support the design process, Javascript web development to build the application.

IoT - P2P & Cloud

Sensor-data driven web application made possible with IoT devices such as Arduino and M5Stack. ML algorithm trained to track the user's face and recognize the emotions. Web application implemented with python backend and reactJS frontend. MUI serving as CSS framework.

Web of Things

4 web applications covering fullstack web development with Python and Javascript. The applications were centered around the use of Python and Javascript for building web applications, including WoT devices such as the M5Stack. The M5Stack was programmed with MicroPython.

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